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Singularity - Conference Room Alpha





A level made in Unity for a VR Project. Conference Room Alpha is meant to take place in a space station after being hit by a large meteor.


Conference Room Alpha is part of Singularity, a VR experience allowing the player to move through a space station after it collided with a meteor shower. The player would have to navigate the various hazards caused by the meteor incident to power on the space shuttle to escape an even more grim fate!


As the first level of the game, its meant to ease the player into what's to come, in terms of the puzzles that were designed for the player to encounter. The first part of the level is a maze that the player has to navigate through, with the second being a smaller maze, in which the player has to navigate a battery ball to its power source to grab a key card to progress.


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